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What I liked the most about The Colonists – and something that really ups its longevity and entertainment factor – is the fact that instead of the regular free to play form games that city builders usually throw at you, this one is structured on missions.
THE COLONISTS GAME BUGS PLUS
In this area, there’s no real novelty factor, but you do have a decent amount of buildings to create and upgrades to unlock not to get bored, plus enough nuts and bolts in between to keep you busy and under constant pressure. You will start small and expand quickly, building new structures and researching other more advanced buildings, keeping your robots happy and micromanaging resource consumption and production. I mean… why do these robots need fish and alcohol and everything else that regular humans do? Why go the robots route if you don’t bring anything new to the table?ĭespite this minor problem, though, the game is pretty much enjoyable if you like playing city building sims.


You still have to build houses for your robots, you need to build woodcutters and fishermen huts and all the things you normally build in a city sim with humans… just that in this case, it doesn’t make much sense. This different approach, however, doesn’t fully develop into anything new. Now read on for my complete review of the game!Ĭreated by one-man studio Codebyfire, The Colonists puts you in charge of a team of robots who have fled earth looking for greener pastures where they can develop their own civilization, without the constant control that us, humans, tend to impose on every living being – be it sentient or not (or even living or not). Apart from that, it still looked like the regular city building game, which isn’t bad at all because – hey, that’s what I wanted to play. The Colonists is the latest game that drew my attention since it featured some cutesy robots instead of the traditional settlers looking for a home.
